What ability score modifier does a javelin's damage use?DnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to apply a negative modifier to the damage roll?Does the monks dex bonus to attacks/damage stack with finesse weapons?Do monks add their ability modifier to their additional attacks?Does ability damage benefit from bonuses to damage?Is there a difference between attack rolls and attack bonus for spells?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Does “Ability modifier damage” always include all bonuses?Does the double-bladed scimitar's special attack let you use your ability modifier for the damage of the attack?Does the bonus attack from Polearm Master receive ability modifier for damage?
What materials can be used to make a humanoid skin warm?
Does Christianity allow for believing on someone else's behalf?
Virginia employer terminated employee and wants signing bonus returned
When Schnorr signatures are part of Bitcoin will it be possible validate each block with only one signature validation?
How do electrons receive energy when a body is heated?
Why is there an extra space when I type "ls" in the Desktop directory?
Expressing logarithmic equations without logs
How do spaceships determine each other's mass in space?
Professor forcing me to attend a conference, I can't afford even with 50% funding
Has a sovereign Communist government ever run, and conceded loss, on a fair election?
I can't die. Who am I?
Can the alpha, lambda values of a glmnet object output determine whether ridge or Lasso?
Power Strip for Europe
MySQL importing CSV files really slow
Specifying a starting column with colortbl package and xcolor
What do *foreign films* mean for an American?
NASA's RS-25 Engines
Why restrict private health insurance?
Is it a Cyclops number? "Nobody" knows!
After `ssh` without `-X` to a machine, is it possible to change `$DISPLAY` to make it work like `ssh -X`?
(Codewars) Linked Lists - Remove Duplicates
Called into a meeting and told we are being made redundant (laid off) and "not to share outside". Can I tell my partner?
Does an unused member variable take up memory?
Which classes are needed to have access to every spell in the PHB?
What ability score modifier does a javelin's damage use?
DnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to apply a negative modifier to the damage roll?Does the monks dex bonus to attacks/damage stack with finesse weapons?Do monks add their ability modifier to their additional attacks?Does ability damage benefit from bonuses to damage?Is there a difference between attack rolls and attack bonus for spells?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Does “Ability modifier damage” always include all bonuses?Does the double-bladed scimitar's special attack let you use your ability modifier for the damage of the attack?Does the bonus attack from Polearm Master receive ability modifier for damage?
$begingroup$
I'm making a character, and this part always had me confused, so a friend helped me but never explained.
When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?
dnd-5e weapons damage ability-scores
New contributor
$endgroup$
add a comment |
$begingroup$
I'm making a character, and this part always had me confused, so a friend helped me but never explained.
When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?
dnd-5e weapons damage ability-scores
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago
add a comment |
$begingroup$
I'm making a character, and this part always had me confused, so a friend helped me but never explained.
When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?
dnd-5e weapons damage ability-scores
New contributor
$endgroup$
I'm making a character, and this part always had me confused, so a friend helped me but never explained.
When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?
dnd-5e weapons damage ability-scores
dnd-5e weapons damage ability-scores
New contributor
New contributor
edited 33 mins ago
V2Blast
23.8k379150
23.8k379150
New contributor
asked 1 hour ago
Jack of all TradesJack of all Trades
261
261
New contributor
New contributor
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fwhat-ability-score-modifier-does-a-javelins-damage-use%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
edited 40 mins ago
answered 1 hour ago
David CoffronDavid Coffron
36.9k3124256
36.9k3124256
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
add a comment |
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
1
1
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
40 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
$begingroup$
It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
$endgroup$
– KorvinStarmast
28 mins ago
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
edited 28 mins ago
answered 1 hour ago
BenBen
10.9k1567135
10.9k1567135
add a comment |
add a comment |
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fwhat-ability-score-modifier-does-a-javelins-damage-use%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
35 mins ago