Unreliable Magic - Is it worth it?Would a culture with magic consider it magic?Impact of my magic system on technological developmentHow to balance magic?Plausible way to explain magicIs my magic system unreliable enough to allow for technological advancement?How do I use weird bouncing magic to power my society?Going from Magic to TechnologyUnreliable magic and technologyTattoo barcodes: are they worth the hassle?Designing a constrained spell-crafting system for the modern world
Was Spock the First Vulcan in Starfleet?
Tiptoe or tiphoof? Adjusting words to better fit fantasy races
Type int? vs type int
Is exact Kanji stroke length important?
Why Were Madagascar and New Zealand Discovered So Late?
How to pronounce the slash sign
Anatomically Correct Strange Women In Ponds Distributing Swords
How to Reset Passwords on Multiple Websites Easily?
What Brexit proposals are on the table in the indicative votes on the 27th of March 2019?
Customer Requests (Sometimes) Drive Me Bonkers!
Opposite of a diet
Why are there no referendums in the US?
Go Pregnant or Go Home
Valid Badminton Score?
Increase performance creating Mandelbrot set in python
Is HostGator storing my password in plaintext?
Why, precisely, is argon used in neutrino experiments?
Implement the Thanos sorting algorithm
Proof of work - lottery approach
What happens if you roll doubles 3 times then land on "Go to jail?"
Hostile work environment after whistle-blowing on coworker and our boss. What do I do?
Closest Prime Number
Is there a good way to store credentials outside of a password manager?
How easy is it to start Magic from scratch?
Unreliable Magic - Is it worth it?
Would a culture with magic consider it magic?Impact of my magic system on technological developmentHow to balance magic?Plausible way to explain magicIs my magic system unreliable enough to allow for technological advancement?How do I use weird bouncing magic to power my society?Going from Magic to TechnologyUnreliable magic and technologyTattoo barcodes: are they worth the hassle?Designing a constrained spell-crafting system for the modern world
$begingroup$
In my world, magic is unavoidably unreliable, for example:
You have a puncture. You cast a spell to mend it and with equal probability either it is mended or another tire is punctured.
You are trying to save an injured person. You cast a spell. Either they are saved or you kill them.
Question
It seems to me that such a magic is completely worthless. Can anyone prove me wrong by suggesting a case where both the intended result of a spell and its opposite would both be advantageous?
Note
There is no way to make magic more reliable. It is just a fact.
reality-check magic
$endgroup$
add a comment |
$begingroup$
In my world, magic is unavoidably unreliable, for example:
You have a puncture. You cast a spell to mend it and with equal probability either it is mended or another tire is punctured.
You are trying to save an injured person. You cast a spell. Either they are saved or you kill them.
Question
It seems to me that such a magic is completely worthless. Can anyone prove me wrong by suggesting a case where both the intended result of a spell and its opposite would both be advantageous?
Note
There is no way to make magic more reliable. It is just a fact.
reality-check magic
$endgroup$
add a comment |
$begingroup$
In my world, magic is unavoidably unreliable, for example:
You have a puncture. You cast a spell to mend it and with equal probability either it is mended or another tire is punctured.
You are trying to save an injured person. You cast a spell. Either they are saved or you kill them.
Question
It seems to me that such a magic is completely worthless. Can anyone prove me wrong by suggesting a case where both the intended result of a spell and its opposite would both be advantageous?
Note
There is no way to make magic more reliable. It is just a fact.
reality-check magic
$endgroup$
In my world, magic is unavoidably unreliable, for example:
You have a puncture. You cast a spell to mend it and with equal probability either it is mended or another tire is punctured.
You are trying to save an injured person. You cast a spell. Either they are saved or you kill them.
Question
It seems to me that such a magic is completely worthless. Can anyone prove me wrong by suggesting a case where both the intended result of a spell and its opposite would both be advantageous?
Note
There is no way to make magic more reliable. It is just a fact.
reality-check magic
reality-check magic
edited 1 hour ago
chasly from UK
asked 1 hour ago
chasly from UKchasly from UK
18.7k779169
18.7k779169
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Sure, it's worth it in many cases.
For instance, if your car is stranded in the middle of the wilderness due to a tire puncture, using magic to try and mend it would be reasonable. In this situation, the car having two punctured tires isn't any worst than if it only has one. You'll still have to make your way to civilisation on foot either way. On the other hand, in the best case scenario (50% chance, so it's not even unlikely) it'll be repaired and you can complete your journey within the comfort of your automobile.
Many similar examples can be thought of in the case of an injured person. Let's say one of your battle compatriots has been injured and you're about the be surrounded by the enemy who you know will show you no mercy. Well, then it makes perfect sense for you to attempt to cure him. Either he will recover and perhaps help your group stand a better chance against your foes, or he will die by magic instead of by the hacking and piercing of steel.
There are all sorts of times where a partly broken object or person is no more useful than a very broken object or person. It's times like these that magic comes in handy.
$endgroup$
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
add a comment |
$begingroup$
Such a magic would be useful for those situations where you are not too concerned with the immediate outcome but rather the consequences of those actions.
Rough example. There is a war. You don't particulary care who wins but you want the ceaseless fighting and killing to end. So you cast your magic on one side to win. Either they win or they lose...but the war is over! (And if the magic did nothing...try again)
You have to trick the magic into giving you the real end result you want.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "579"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f142610%2funreliable-magic-is-it-worth-it%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Sure, it's worth it in many cases.
For instance, if your car is stranded in the middle of the wilderness due to a tire puncture, using magic to try and mend it would be reasonable. In this situation, the car having two punctured tires isn't any worst than if it only has one. You'll still have to make your way to civilisation on foot either way. On the other hand, in the best case scenario (50% chance, so it's not even unlikely) it'll be repaired and you can complete your journey within the comfort of your automobile.
Many similar examples can be thought of in the case of an injured person. Let's say one of your battle compatriots has been injured and you're about the be surrounded by the enemy who you know will show you no mercy. Well, then it makes perfect sense for you to attempt to cure him. Either he will recover and perhaps help your group stand a better chance against your foes, or he will die by magic instead of by the hacking and piercing of steel.
There are all sorts of times where a partly broken object or person is no more useful than a very broken object or person. It's times like these that magic comes in handy.
$endgroup$
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
add a comment |
$begingroup$
Sure, it's worth it in many cases.
For instance, if your car is stranded in the middle of the wilderness due to a tire puncture, using magic to try and mend it would be reasonable. In this situation, the car having two punctured tires isn't any worst than if it only has one. You'll still have to make your way to civilisation on foot either way. On the other hand, in the best case scenario (50% chance, so it's not even unlikely) it'll be repaired and you can complete your journey within the comfort of your automobile.
Many similar examples can be thought of in the case of an injured person. Let's say one of your battle compatriots has been injured and you're about the be surrounded by the enemy who you know will show you no mercy. Well, then it makes perfect sense for you to attempt to cure him. Either he will recover and perhaps help your group stand a better chance against your foes, or he will die by magic instead of by the hacking and piercing of steel.
There are all sorts of times where a partly broken object or person is no more useful than a very broken object or person. It's times like these that magic comes in handy.
$endgroup$
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
add a comment |
$begingroup$
Sure, it's worth it in many cases.
For instance, if your car is stranded in the middle of the wilderness due to a tire puncture, using magic to try and mend it would be reasonable. In this situation, the car having two punctured tires isn't any worst than if it only has one. You'll still have to make your way to civilisation on foot either way. On the other hand, in the best case scenario (50% chance, so it's not even unlikely) it'll be repaired and you can complete your journey within the comfort of your automobile.
Many similar examples can be thought of in the case of an injured person. Let's say one of your battle compatriots has been injured and you're about the be surrounded by the enemy who you know will show you no mercy. Well, then it makes perfect sense for you to attempt to cure him. Either he will recover and perhaps help your group stand a better chance against your foes, or he will die by magic instead of by the hacking and piercing of steel.
There are all sorts of times where a partly broken object or person is no more useful than a very broken object or person. It's times like these that magic comes in handy.
$endgroup$
Sure, it's worth it in many cases.
For instance, if your car is stranded in the middle of the wilderness due to a tire puncture, using magic to try and mend it would be reasonable. In this situation, the car having two punctured tires isn't any worst than if it only has one. You'll still have to make your way to civilisation on foot either way. On the other hand, in the best case scenario (50% chance, so it's not even unlikely) it'll be repaired and you can complete your journey within the comfort of your automobile.
Many similar examples can be thought of in the case of an injured person. Let's say one of your battle compatriots has been injured and you're about the be surrounded by the enemy who you know will show you no mercy. Well, then it makes perfect sense for you to attempt to cure him. Either he will recover and perhaps help your group stand a better chance against your foes, or he will die by magic instead of by the hacking and piercing of steel.
There are all sorts of times where a partly broken object or person is no more useful than a very broken object or person. It's times like these that magic comes in handy.
answered 1 hour ago
AngelPrayAngelPray
6,57652553
6,57652553
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
add a comment |
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
1
1
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
$begingroup$
Beat me to it by a minute or so ;)
$endgroup$
– cegfault
56 mins ago
1
1
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
$begingroup$
And me as well. Ah, well. Great minds think alike? (nervous grin)
$endgroup$
– MacA
55 mins ago
add a comment |
$begingroup$
Such a magic would be useful for those situations where you are not too concerned with the immediate outcome but rather the consequences of those actions.
Rough example. There is a war. You don't particulary care who wins but you want the ceaseless fighting and killing to end. So you cast your magic on one side to win. Either they win or they lose...but the war is over! (And if the magic did nothing...try again)
You have to trick the magic into giving you the real end result you want.
$endgroup$
add a comment |
$begingroup$
Such a magic would be useful for those situations where you are not too concerned with the immediate outcome but rather the consequences of those actions.
Rough example. There is a war. You don't particulary care who wins but you want the ceaseless fighting and killing to end. So you cast your magic on one side to win. Either they win or they lose...but the war is over! (And if the magic did nothing...try again)
You have to trick the magic into giving you the real end result you want.
$endgroup$
add a comment |
$begingroup$
Such a magic would be useful for those situations where you are not too concerned with the immediate outcome but rather the consequences of those actions.
Rough example. There is a war. You don't particulary care who wins but you want the ceaseless fighting and killing to end. So you cast your magic on one side to win. Either they win or they lose...but the war is over! (And if the magic did nothing...try again)
You have to trick the magic into giving you the real end result you want.
$endgroup$
Such a magic would be useful for those situations where you are not too concerned with the immediate outcome but rather the consequences of those actions.
Rough example. There is a war. You don't particulary care who wins but you want the ceaseless fighting and killing to end. So you cast your magic on one side to win. Either they win or they lose...but the war is over! (And if the magic did nothing...try again)
You have to trick the magic into giving you the real end result you want.
answered 1 hour ago
EveryBitHelpsEveryBitHelps
7,43633083
7,43633083
add a comment |
add a comment |
Thanks for contributing an answer to Worldbuilding Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f142610%2funreliable-magic-is-it-worth-it%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown