Blender game recording at the wrong time Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes

Stop battery usage [Ubuntu 18]

New Order #5: where Fibonacci and Beatty meet at Wythoff

Strange behaviour of Check

How to market an anarchic city as a tourism spot to people living in civilized areas?

Why does this iterative way of solving of equation work?

How does modal jazz use chord progressions?

Did the new image of black hole confirm the general theory of relativity?

3 doors, three guards, one stone

Can I throw a sword that doesn't have the Thrown property at someone?

Cold is to Refrigerator as warm is to?

Are my PIs rude or am I just being too sensitive?

The following signatures were invalid: EXPKEYSIG 1397BC53640DB551

What do you call the holes in a flute?

Complexity of many constant time steps with occasional logarithmic steps

What LEGO pieces have "real-world" functionality?

Can a monk deflect thrown melee weapons?

Fishing simulator

Why use gamma over alpha radiation?

Writing Thesis: Copying from published papers

What do you call a plan that's an alternative plan in case your initial plan fails?

What kind of display is this?

Slither Like a Snake

Determine whether f is a function, an injection, a surjection

What are the performance impacts of 'functional' Rust?



Blender game recording at the wrong time



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    48 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    23 mins ago

















2












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    48 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    23 mins ago













2












2








2





$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?







animation game-engine






share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









Aiden StoreyAiden Storey

111




111




New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    48 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    23 mins ago
















  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    48 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    23 mins ago















$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
1 hour ago




$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
1 hour ago












$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
48 mins ago




$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
48 mins ago












$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
23 mins ago




$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
23 mins ago










1 Answer
1






active

oldest

votes


















2












$begingroup$

If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



enter image description here






share|improve this answer









$endgroup$













    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137071%2fblender-game-recording-at-the-wrong-time%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



    enter image description here






    share|improve this answer









    $endgroup$

















      2












      $begingroup$

      If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



      enter image description here






      share|improve this answer









      $endgroup$















        2












        2








        2





        $begingroup$

        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here






        share|improve this answer









        $endgroup$



        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 25 mins ago









        X-27 the fluffy unicornX-27 the fluffy unicorn

        8,56433272




        8,56433272




















            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.












            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.











            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137071%2fblender-game-recording-at-the-wrong-time%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Lioubotyn Sommaire Géographie | Histoire | Population | Notes et références | Liens externes | Menu de navigationlubotin.kharkov.uamodifier« Recensements et estimations de la population depuis 1897 »« Office des statistiques d'Ukraine : population au 1er janvier 2010, 2011 et 2012 »« Office des statistiques d'Ukraine : population au 1er janvier 2011, 2012 et 2013 »Informations officiellesCartes topographiquesCarte routièrem

            Isabella Eugénie Boyer Biographie | Références | Menu de navigationmodifiermodifier le codeComparator to Compute the Relative Value of a U.S. Dollar Amount – 1774 to Present.

            Mpande kaSenzangakhona Biographie | Références | Menu de navigationmodifierMpande kaSenzangakhonavoir la liste des auteursm